<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Shawn Scarber</title>
	<atom:link href="http://www.shawn-scarber.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.shawn-scarber.com</link>
	<description>Exploring Story</description>
	<lastBuildDate>Thu, 10 Dec 2009 00:27:00 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on Patterns and character behavior based on the hero’s goal structure. by Twitted by MardouLedger</title>
		<link>http://www.shawn-scarber.com/patterns-and-character-behavior-based-on-the-hero%e2%80%99s-goal-structure/comment-page-1/#comment-212</link>
		<dc:creator>Twitted by MardouLedger</dc:creator>
		<pubDate>Thu, 10 Dec 2009 00:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.shawn-scarber.com/?p=366#comment-212</guid>
		<description>[...] This post was Twitted by MardouLedger [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was Twitted by MardouLedger [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Patterns and character behavior based on the hero’s goal structure. by Tweets that mention Patterns and character behavior based on the hero’s goal structure. – Shawn Scarber -- Topsy.com</title>
		<link>http://www.shawn-scarber.com/patterns-and-character-behavior-based-on-the-hero%e2%80%99s-goal-structure/comment-page-1/#comment-208</link>
		<dc:creator>Tweets that mention Patterns and character behavior based on the hero’s goal structure. – Shawn Scarber -- Topsy.com</dc:creator>
		<pubDate>Sat, 05 Dec 2009 06:05:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.shawn-scarber.com/?p=366#comment-208</guid>
		<description>[...] This post was mentioned on Twitter by Mardou Ledger, Shawn Scarber. Shawn Scarber said: From Blog: Patterns and character behavior based on the hero’s goal structure. http://bit.ly/75ACSJ #amwriting [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Mardou Ledger, Shawn Scarber. Shawn Scarber said: From Blog: Patterns and character behavior based on the hero’s goal structure. <a href="http://bit.ly/75ACSJ" rel="nofollow">http://bit.ly/75ACSJ</a> #amwriting [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Screenwriting? Yep, screenwriting. by tina</title>
		<link>http://www.shawn-scarber.com/screenwriting-yep-screenwriting/comment-page-1/#comment-206</link>
		<dc:creator>tina</dc:creator>
		<pubDate>Wed, 25 Nov 2009 15:40:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.shawn-scarber.com/?p=358#comment-206</guid>
		<description>Sounds cool, Shawn!  Good luck.</description>
		<content:encoded><![CDATA[<p>Sounds cool, Shawn!  Good luck.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Green by Jay Lake by [books] Green day! &#124; jlake.com</title>
		<link>http://www.shawn-scarber.com/green-by-jay-lake/comment-page-1/#comment-120</link>
		<dc:creator>[books] Green day! &#124; jlake.com</dc:creator>
		<pubDate>Tue, 09 Jun 2009 11:10:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.shawn-scarber.com/?p=201#comment-120</guid>
		<description>[...] Green pre-reviewed &#8212; Hee. Thanks, Shawn! [...]</description>
		<content:encoded><![CDATA[<p>[...] Green pre-reviewed &mdash; Hee. Thanks, Shawn! [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Five Sprockets by Michelle</title>
		<link>http://www.shawn-scarber.com/five-sprockets/comment-page-1/#comment-204</link>
		<dc:creator>Michelle</dc:creator>
		<pubDate>Thu, 04 Jun 2009 23:27:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.shawn-scarber.com/five-sprockets/#comment-204</guid>
		<description>FiveSprockets (http://www.fivesprockets.com) really is a great resource. It&#039;s so easy to use.</description>
		<content:encoded><![CDATA[<p>FiveSprockets (<a href="http://www.fivesprockets.com" rel="nofollow">http://www.fivesprockets.com</a>) really is a great resource. It&#39;s so easy to use.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Novel Progress by Dal Jeanis</title>
		<link>http://www.shawn-scarber.com/novel-progress/comment-page-1/#comment-119</link>
		<dc:creator>Dal Jeanis</dc:creator>
		<pubDate>Thu, 07 May 2009 17:31:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.shawn-scarber.com/?p=170#comment-119</guid>
		<description>That&#039;s always a fun option.

When one or more of my characters are laying limp and brainless on the page, I pull them out and temporarily replace them with others.  Okay, Kraydja can&#039;t get herself out of this fix... what would Batman do?  What about Shirley Temple?  General Patton?  Donald Trump?  Donald Duck? 

Just the process of looking at the problem through very different eyes can free the creative juices.</description>
		<content:encoded><![CDATA[<p>That&#8217;s always a fun option.</p>
<p>When one or more of my characters are laying limp and brainless on the page, I pull them out and temporarily replace them with others.  Okay, Kraydja can&#8217;t get herself out of this fix&#8230; what would Batman do?  What about Shirley Temple?  General Patton?  Donald Trump?  Donald Duck? </p>
<p>Just the process of looking at the problem through very different eyes can free the creative juices.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Best of Gene Wolfe by Tor &#38; Forge Internet Clips Week of 4/20/09 &#171; Tor/Forge&#8217;s Blog</title>
		<link>http://www.shawn-scarber.com/the-best-of-gene-wolfe/comment-page-1/#comment-117</link>
		<dc:creator>Tor &#38; Forge Internet Clips Week of 4/20/09 &#171; Tor/Forge&#8217;s Blog</dc:creator>
		<pubDate>Thu, 23 Apr 2009 15:19:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.shawn-scarber.com/?p=130#comment-117</guid>
		<description>[...] http://fantasyhotlist.blogspot.com/2009/04/win-copy-of-best-of-gene-wolfe.html http://www.shawn-scarber.com/?p=130 [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://fantasyhotlist.blogspot.com/2009/04/win-copy-of-best-of-gene-wolfe.html" rel="nofollow">http://fantasyhotlist.blogspot.com/2009/04/win-copy-of-best-of-gene-wolfe.html</a> <a href="http://www.shawn-scarber.com/?p=130" rel="nofollow">http://www.shawn-scarber.com/?p=130</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Start is the End is the Start by ShawnScarber</title>
		<link>http://www.shawn-scarber.com/the-start-is-the-end-is-the-start/comment-page-1/#comment-113</link>
		<dc:creator>ShawnScarber</dc:creator>
		<pubDate>Mon, 06 Apr 2009 17:19:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.shawn-scarber.com/?p=109#comment-113</guid>
		<description>Yes, I&#039;m finding that this is the case with &quot;Restless&quot;.  I think I&#039;ve sabotaged myself again with the current story, because it&#039;s still pretty muddy as far as character motivation goes--she wants to help a zombie girl. But why?  Because she feels helping the zombie girl will help her find redemption from her own mistakes.  It might work, but I should be going for easier stuff.  So far, I&#039;ve decided to just keep riding it out, because I might discover what I need during the process.  Basically, I&#039;m going to keep banging my head against the wall until something breaks - head or wall, it is yet to be determined.  However, the next story, I think is going to be about a highwayman who wants to get his hands on an actual object.  At this point, I need to write a few simple stories, or at least plan them that way, because inevitably I will find some way to make them far more complicated than they need to be.</description>
		<content:encoded><![CDATA[<p>Yes, I&#8217;m finding that this is the case with &#8220;Restless&#8221;.  I think I&#8217;ve sabotaged myself again with the current story, because it&#8217;s still pretty muddy as far as character motivation goes&#8211;she wants to help a zombie girl. But why?  Because she feels helping the zombie girl will help her find redemption from her own mistakes.  It might work, but I should be going for easier stuff.  So far, I&#8217;ve decided to just keep riding it out, because I might discover what I need during the process.  Basically, I&#8217;m going to keep banging my head against the wall until something breaks &#8211; head or wall, it is yet to be determined.  However, the next story, I think is going to be about a highwayman who wants to get his hands on an actual object.  At this point, I need to write a few simple stories, or at least plan them that way, because inevitably I will find some way to make them far more complicated than they need to be.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Start is the End is the Start by Tinatsu</title>
		<link>http://www.shawn-scarber.com/the-start-is-the-end-is-the-start/comment-page-1/#comment-112</link>
		<dc:creator>Tinatsu</dc:creator>
		<pubDate>Mon, 06 Apr 2009 17:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.shawn-scarber.com/?p=109#comment-112</guid>
		<description>I&#039;m supposed to be writing now, so it seemed like a good time to respond to this.

Here&#039;s my understanding of this:  I&#039;d say that in any story the character should always want something concrete.  He should always have an outer, visible goal.  If you don&#039;t have this, then the reader (and you the writer) don&#039;t know when the story&#039;s done and whether the character solved his problem/achieved his goal or not.  This can/should be paired with an inner motivation/goal.  &quot;Understanding loyalty&quot; is a good inner motivation, but then you need to figure out what that actually looks like on the outside for that character.  Maybe it looks like robbing banks because that&#039;s how he shows loyalty to his gang and what he wants is to be able to stop robbing banks without looking like a traitor and being kicked out of the gang.  Those are all concrete things you can show.  Because no one says &quot;I want to understand loyalty,&quot; unless they are abstracting from what they really want, which is always something concrete.  If your character is saying to you, &quot;I want to understand loyalty,&quot; then you need to ask him &quot;Why?&quot; and &quot;What does that look like to you?  What will that get you?&quot;  And you&#039;ll end up with something concrete that you can actually show on the page.  I think if you have a story that you&#039;re already writing, then you must have a lot of this already, but you need to get out of the abstract level of thinking he wants to &quot;understand loyalty&quot; and into the concrete level of what that looks like to this particular character.</description>
		<content:encoded><![CDATA[<p>I&#8217;m supposed to be writing now, so it seemed like a good time to respond to this.</p>
<p>Here&#8217;s my understanding of this:  I&#8217;d say that in any story the character should always want something concrete.  He should always have an outer, visible goal.  If you don&#8217;t have this, then the reader (and you the writer) don&#8217;t know when the story&#8217;s done and whether the character solved his problem/achieved his goal or not.  This can/should be paired with an inner motivation/goal.  &#8220;Understanding loyalty&#8221; is a good inner motivation, but then you need to figure out what that actually looks like on the outside for that character.  Maybe it looks like robbing banks because that&#8217;s how he shows loyalty to his gang and what he wants is to be able to stop robbing banks without looking like a traitor and being kicked out of the gang.  Those are all concrete things you can show.  Because no one says &#8220;I want to understand loyalty,&#8221; unless they are abstracting from what they really want, which is always something concrete.  If your character is saying to you, &#8220;I want to understand loyalty,&#8221; then you need to ask him &#8220;Why?&#8221; and &#8220;What does that look like to you?  What will that get you?&#8221;  And you&#8217;ll end up with something concrete that you can actually show on the page.  I think if you have a story that you&#8217;re already writing, then you must have a lot of this already, but you need to get out of the abstract level of thinking he wants to &#8220;understand loyalty&#8221; and into the concrete level of what that looks like to this particular character.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Shiny Stick by ShawnScarber</title>
		<link>http://www.shawn-scarber.com/shiny-stick/comment-page-1/#comment-111</link>
		<dc:creator>ShawnScarber</dc:creator>
		<pubDate>Fri, 03 Apr 2009 12:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.shawn-scarber.com/?p=111#comment-111</guid>
		<description>Oh, that&#039;s cool! Thanks for the link.</description>
		<content:encoded><![CDATA[<p>Oh, that&#8217;s cool! Thanks for the link.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
